Voice Communication The Future Of Online Games

Voice Communication The Future Of Online Games



Voice Communication: the​ Future of​ Online Games
Online games have become rapidly popular over the​ last few years .​
In fact,​ it​ has become a​ multi-billion dollar industry .​
These massive virtual worlds provide a​ realistic,​ engaging environment in​ which people can play and interact .​
It has been a​ fertile ground for gamers from all walks of​ life to​ come together .​
As a​ result,​ these games have produced large and vibrant online communities .​
In these virtual worlds,​ you can choose an​ avatar or​ character that represents you .​
The latest games offer the​ ability to​ customize these characters in​ unlimited ways; you can change your character’s hairstyle,​ facial features,​ size,​ weight,​ and clothing .​
How about the​ ability to​ change your voice to​ match your online personality? That is​ currently not a​ standard feature in​ games .​
But I​ do see technology stepping in​ and providing a​ solution .​
Think of​ the​ possibilities: gamers could now change their voice to​ sound like a​ troll,​ giant,​ dwarf or​ dark lord .​
They've spent many hours making their online character to​ look a​ certain way,​ why not change their voice to​ match? It is​ products like MorphVOX by Screaming Bee that can fill this need .​
MorphVOX is​ voice-changing software specifically designed for online games .​
This tool allows gamers to​ role-play more effectively .​
Not only can they look the​ part,​ they can also have a​ voice to​ match.
Voice communication in​ games has been around for quite some time,​ but only recently has gained popularity in​ online games .​
Much of​ this may have to​ do with the​ increase in​ the​ number of​ people who now have broadband Internet connections instead of​ dial-up .​
This provides the​ extra precious bandwidth to​ cover an​ additional voice channel .​
As voice chat is​ becoming increasingly prevalent in​ online game use,​ companies like Xfire,​ TeamSpeak,​ and Ventrillo have emerged to​ meet the​ needs .​
One company,​ Xfire,​ demonstrates the​ popularity of​ voice chat .​
Xfire provides a​ free application that can be used by gamers to​ easily find friends online and communicate in​ game .​
Starting in​ 2004,​ the​ company’s market share has rapidly grown to​ almost four million users .​
Many gamers are finding voice chat to​ be a​ superior way to​ communicate as​ opposed to​ the​ slower process of​ typing messages on​ a​ keyboard .​
If a​ monster jumps out,​ there is​ no need for fumbling with the​ keys when you need to​ shout for help .​
Voice chat also lets gamers coordinate large groups of​ people effectively in​ large raids .​
What about role-playing and voice communication? There is​ some reluctance to​ use voice communication in​ online role-playing games .​
Much of​ this issue stems from the​ lack of​ good voice-changing tools in​ the​ past that can work effectively with games .​
In addition,​ there is​ less control of​ good content on​ voice chat .​
External noises,​ such as​ other people talking in​ the​ same room,​ are very distracting and can’t be easily masked over a​ microphone .​
Also,​ some less helpful gamers could use voice chat to​ taunt or​ annoy other people,​ who may be unable to​ turn off an​ in-game voice channel .​
And role-playing over live voice communication poses a​ challenge for most people of​ finding the​ right thing to​ say at​ the​ right time .​
Most of​ us aren’t very good at​ extemporaneous acting – improvising in​ real-time .​
However,​ new online games such as​ Dungeons & Dragons Online (DDO) provide in-game voice capabilities that are adding a​ new life to​ role-playing .​
Many people are now starting to​ adopt voice chat as​ an​ important part of​ their in-game experience .​
As games like DDO become more common,​ I​ foresee brighter days ahead for voice communication .​
By providing a​ rich auditory experience,​ voice chat will improve realism for gamers .​
This is​ part of​ the​ never-ending process of​ adding more immersion to​ these virtual worlds.




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