Using Games To Teach Esl

One of​ the​ challenges in​ teaching English as​ a​ second language is​ to​ make learning as​ effortless as​ possible. By making learning easy and fun,​ the​ instructor can ensure that the​ material imparted is​ received,​ understood and retained. Language is​ all about meaning and context. the​ best way for students to​ find meaning and context in​ what they are learning is​ if​ they experience it. is​ it​ possible then to​ teach the​ English language by allowing the​ participants to​ experience it? Yes it​ is​ possible,​ through games.

According to​ Lee Su Kim,​ author of​ Creative Games for Learning Class,​ using games in​ the​ classroom help students to​ sustain the​ effort of​ learning. More to​ the​ point,​ it​ fosters interaction. What is​ language but a​ means to​ communicate? Through these fun activities,​ instructors will be able to​ promote the​ practice of​ English.

Real-learning is​ when even outside the​ learning place,​ the​ student will still be able to​ apply the​ subject matter. Instructors have to​ understand that the​ more relaxed the​ learning environment is,​ the​ less anxious the​ students will be. Hence,​ the​ easier the​ students will be able to​ assimilate what is​ being taught.

However,​ the​ use of​ games in​ ESL instruction requires careful planning,​ design and execution. Games should not be used as​ ice breakers or​ time fillers only. They should be used as​ part of​ the​ instructional design. Games should be seen and used as​ a​ motivational tool. Below are a​ couple of​ suggested games and their application.

Charades – the​ class can be divided into mini-groups. the​ white or​ black board should accordingly be divided depending on​ the​ number of​ groups there are. Each group should have an​ assigned person who will draw the​ given phrase and an​ assigned person who will shout the​ answer. the​ other members will act as​ coaches. the​ instructor will show a​ phrase to​ the​ representatives and the​ first group to​ guess the​ answer wins the​ round. the​ time allocated for each round should not be too long because this activity should foster information retrieval and information relaying. This activity should best be used as​ a​ review for idiomatic expressions.

Guessing game – the​ instructor will write a​ word on​ a​ piece of​ paper and tape the​ piece of​ paper on​ the​ back of​ a​ student. the​ instructor should do the​ same for all the​ participants. the​ students should not know what word is​ posted on​ their backs. the​ instructor should then tell everyone that they can each ask three closed-ended questions (answerable by yes or​ no) from each of​ their peers in​ order to​ guess what the​ word is. This game is​ best used for students who already have a​ working knowledge of​ sentence structure. the​ game can serve as​ an​ introduction to​ question formulations,​ which essentially reverses word orders.

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