Massively Multiplayer Online Role Playing Games

Massively Multiplayer Online Role Playing Games



Massively Multiplayer Online Role Playing Games
The Online Role Playing Game
Massively multiplayer online role-playing game
(MMORPG) is​ a​ computer role-playing game where a​ large
number of​ players meet and play with each other in​ a
virtual world .​
Richard Garriott coined the​ term
MMORPG .​
He is​ the​ creator of​ Ultima Online,​ the​ game
which popularized MMORPG.
As in​ most role-playing games,​ players take roles in​ a
fictional fantasy world .​
In the​ virtual world,​ the
player takes control of​ the​ character and his
abilities .​
In every game there are different
characters with different traits and abilities .​
Most
MMORPG characters are categorized into melee,​ ranged,​
and magic users .​
Players have the​ option to​ choose
from these variety characters to​ match their
personality with the​ avatar .​
MMORPG’s Difference From
The Average Computer Role Playing game
MMORPG can be distinguished from normal computer
role-playing games by the​ number of​ players and the
virtual world where the​ game is​ situated .​
While
single-player computer role playing games is​ limited
to one player,​ MMORPG can host thousands of​ players at
a time.
Another difference between the​ two is​ the​ world that
surrounds the​ game .​
Computer role-playing games are
situated in​ a​ setting which is​ repetitive and
constant .​
Each time the​ player plays the​ game,​ the
same event is​ repeated since the​ game was programmed
that way .​
On the​ other hand,​ the​ MMORPG’s environment
continues to​ evolve whether the​ player is​ online or
away from the​ game.
Cost of​ Online Role-Playing Games
Since MMORPG has become very popular over the​ world,​
revenues have risen dramatically over the​ years to
keep up with the​ demand of​ online gamers world wide.
As of​ 2005,​ about half a​ billion US dollars have been
allotted to​ MMORPG and about one billion dollars have
been allotted to​ the​ western revenues alone.
Economics on​ MMORPG
Most online role-playing games feature living
economies .​
Virtual items and currency have to​ be
gained while playing the​ game and have definite value
for the​ players .​
Such a​ virtual economy can be
analyzed and has value in​ economic research and can
even have a​ dramatic impact on​ the​ economies of​ the
real world.
Edward Castronova,​ one of​ the​ early researchers of
MMORPGs,​ demonstrated that there is​ an​ existing
supply-and-demand market for virtual items,​ even
crossing over with the​ real world .​
Some of​ the
crossover requirements are the​ following: the​ player’s
ability to​ sell in-game items for virtual currency,​
trading of​ items which have the​ similar value,​ the
purchase of​ game items with real money,​ and the
exchange of​ real money with in-game money.
The idea of​ exchanging real currency virtual currency
or in-game items has had a​ significant effect on​ both
the players and game industries .​
Some people even make
a living out of​ the​ virtual economies .​
These people
are termed as​ gold farmers and can be employed
through the​ game shops or​ private forums .​
Game
publishers usually prohibit the​ exchange of​ real
currencies with in-game items or​ virtual money
however,​ these exchanges are hard to​ control and due
to the​ necessity of​ an​ item or​ virtual money,​ many of
the players offer real money exchange .​
There are some
online games which offer a​ direct link between virtual
economy and real-world economy .​
a​ perfect example is
the game Entropia Universe .​
In this online game,​
real money can be deposited for game money and vice
versa.




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