Getting New Ideas For Video Games (Part 2)

Getting New Ideas For Video Games (Part 2)



Getting New Ideas for Video Games (Part 2)
A Springboard for Video Game Developers
Creating video games is​ an​ art,​ no doubt .​
The problem is​ that it​ isn't easy to​ come up with ideas for video games .​
And even when we​ do get an​ idea,​ it​ doesn't seem as​ fresh or​ exciting as​ we​ want it​ to​ be .​
The following offers a​ few ways you can generate some creative ideas to​ keep your video game as​ fun to​ play from beginning to​ end.
7 .​
Play the​ video game before it​ has begu​n development .​
That sounds crazy,​ but it​ can be done and it's an​ excellent way to​ get the​ plot down .​
To make this work,​ relax yourself and visually imagine that you're playing the​ game from start to​ finish .​
Let your mind suggest scenes,​ characters,​ plots,​ and strategies .​
Write down the​ game as​ its being played before your mind,​ and then repeat for each twist that you'd like to​ see implemented in​ the​ actual game.
8 .​
Throw the​ plot into the​ mixer .​
There could probably be nothing more challenging in​ a​ video game than plot twists .​
As long as​ it's not too confusing to​ the​ point where players complain and quit playing,​ rearranging its plot could lend to​ some fun mind-bending twists that no one would ever predict .​
Try putting the​ game's beginning in​ the​ middle,​ or​ introduce all the​ subplots in​ the​ beginning of​ the​ game and have it​ all start to​ make sense toward the​ end (Think,​ Pulp Fiction) .​
9 .​
Look at​ the​ game with someone else's eyes .​
You may already know how you want your game to​ play,​ but so may everyone else .​
To inject some real creativity into your video game,​ design it​ as​ if​ it​ were presented from the​ eyes of​ a​ child,​ a​ lizard,​ or​ an​ inanimate object like a​ television .​
This exercise will not only keep the​ game intriguing for it's players,​ it​ will also keep its development challenging and interesting for you! Don't be surprised if​ your newfound view changes the​ game throughout its development .​
a​ new perspective has an​ interesting habit of​ creating new purposes and new solutions.
10 .​
Challenge the​ rules .​
Try to​ remember that most advances in​ anything (not just video games) came about from challenging the​ rules .​
To make this work,​ think of​ the​ rules imposed on​ video game developers in​ the​ past and just break them! Do the​ opposite .​
Where they say you can't or​ you shouldn't - go on​ and do it .​
As long as​ your rule-breaking spree causes no harm and doesn't jeopardize the​ integrity of​ the​ game,​ try it!
11 .​
Don't call your project a​ video game .​
Sometimes when you change the​ name of​ something,​ you start to​ view it​ differently .​
This is​ because different words move a​ line of​ thought into a​ different direction - a​ different direction that sparks new ideas .​
12 .​
Combine ideas .​
We're often told to​ ditch the​ first,​ second,​ or​ even third idea that we​ come up with for a​ project in​ favor for a​ much stronger idea .​
But instead of​ ditching these ideas,​ why not combined them into one .​
Combining ideas is​ one of​ the​ easiest ways to​ come up with new ideas and you can do the​ with your game .​
You could combine life forms,​ scenery,​ and all kinds of​ things .​
The end result would be nothing short of​ amazing and all the​ while,​ your players will wonder,​ How did they come up with this stuff?!




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