Advanced Backgammon Strategies Using The Doubling Cube

Advanced Backgammon Strategies Using The Doubling Cube

Advanced Backgammon Strategies - Using the​ Doubling Cube
Although, the​ Doubling Cube is​ unknown to​ most of​ the​ backgammon casual players, it​ is​ an​ essential tool in​ advanced backgammon strategies and​ in​ money matches and​ tournaments.
This cube is​ designated for​ raising the​ stakes of​ the​ match and​ its introduction to​ the​ backgammon world is​ one of​ the​ main reasons for​ the​ rise of​ popularity of​ backgammon.
The cube has 6 faces and​ the​ numbers written on it- 2, 4, 8,16,32,64.
At the​ beginning of​ the​ match, the​ doubling cube is​ placed beside the​ board or​ on the​ Bar between the​ players.
Any player, who feels at​ any stage of​ the​ match, that he is​ leading sufficiently in​ the​ match, before throwing his dice, may suggest to​ double the​ stakes by placing the​ doubling cube with the​ number 2 facing up.
For example player a​ decided to​ raise the​ stakes.
Player B, his opponent, the​ player the​ offer is​ given to, after reviewing his situation, has two options:
He may refuse the​ offer and​ thus lose the​ game and​ one unit.
He may agree to​ double the​ stakes, and​ in​ this case the​ match continues with higher stakes.
Player B, who agreed to​ the​ offer, is​ now the​ owner of​ the​ doubling cube, meaning only him (player B) has the​ option to​ double the​ stakes again at​ any stage of​ the​ game.
If player B decides to​ do so, he has to​ do it​ on his turn before throwing his dice.
Now he takes the​ dice and​ places it​ so that the​ number 4 is​ facing up.
Player A, has now the​ same two options, only this time if​ he declines the​ offer he will lose two units, and​ if​ he agrees the​ stakes will rise to​ 4 times the​ original and​ the​ doubling cube returns to​ his control.
The cube can pass from player to​ player, each time raising the​ stakes.
The Crawford rule-
If you are playing a​ game until N- points, and​ your opponent is​ leading and​ reaches N-1 points, meaning he is​ short one point from winning the​ game, you are not allowed to​ use the​ Doubling cube in​ the​ following game, however, you can use the​ dice in​ the​ following matches if​ the​ game continues.
The reason is​ the​ weaker player will always want to​ raise the​ stakes because he has nothing to​ lose anymore and​ we want keep the​ use of​ the​ dice in​ fairness of​ both sides.

The Jacoby rule-
This rule is​ used in​ money games and​ never in​ match games .​
It decides that a​ backgammon or​ gammon may not be scored as​ such only if​ the​ cube has been passed and​ accepted .​
The reason behind this rule is​ speeding up.

The Holland rule-
The Holland rule is​ used in​ match games and​ decides that in​ post-Crawford games, the​ trailer can only double after both sides have played two rolls .​
The rule makes the​ free drop more valuable to​ the​ leading player but generally just confuses the​ issue.
Unlike the​ Crawford rule, this rule isn't popular, and​ is​ rarely used today.
The beavers, raccoons, otters and​ any other animals in​ the​ backgammon game-
These animals appear only, if​ wanted by both sides, in​ money games and​ never in​ match games.
If player A, doubles the​ stakes, and​ player B believes a​ is​ wrong and​ he (player B) has the​ advantage, B can double the​ stakes and​ keep the​ doubling cube on his side .​
For example, if​ a​ makes the​ initial double and​ puts the​ doubling cube on 2, B can say Beaver, turn the​ cube to​ 4 and​ keep the​ cube at​ his side .​
If a​ believes B is​ wrong he can say Raccoon and​ turn the​ cube to​ 8 .​
All this time, B remains the​ owner of​ the​ doubling cube .​
If B wishes to​ raise the​ stakes once more, he only needs to​ say another silly name (the animal's name is​ a​ controversy among players) and​ so on.

The Chouette-
Chouette is​ a​ version of​ backgammon for​ more than 2 players .​
One of​ the​ players is​ the​ Box and​ plays against the​ rest of​ the​ group on a​ single board.
Another player is​ the​ Captain of​ the​ group, who throws the​ dice and​ makes the​ moves for​ the​ group playing against the​ box.
If the​ Box wins, the​ Captain goes to​ the​ back of​ the​ line and​ the​ next player becomes the​ Captain of​ the​ team .​
If the​ Captain wins, he becomes the​ new Box, and​ the​ old Box goes to​ the​ end of​ the​ line .​
The rules regarding the​ ability of​ the​ group to​ consult with the​ Captain changes from
version to​ version .​
In some versions of​ the​ Chouette the​ group can freely give advice to​ the​ Captain, and​ in​ other versions, consulting is​ strictly forbidden.
The compromised version is​ the​ most popular- consulting is​ legitimate only after the​ dice have been thrown.
Originally, Chouette was played with a​ single die .The only decisions that players other than the​ Captain were allowed to​ make on their own was concerning the​ takes: if​ the​ Box had doubled, each player on the​ team could take or​ drop independently .​
Today, a​ multiple-cube Chouette is​ more popular; each player on the​ team has his own cube, and​ all doubling, dropping, and​ taking decisions are made independently by all players.

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