A Prospective Tool Of Education

A Prospective Tool Of Education

It's popular belief that video games are addictive and turn people into dull headed zombies. This supposedly wrong notion about video games is​ sought to​ be set right by no less than the Federation of​ American Scientists.

Everyone agrees that repeatedly doing a​ thing will result in​ almost perfecting the task. Video games by their very nature involve repetition to​ a​ large extent. By repeatedly playing a​ game, the child gets to​ master the techniques and tricks to​ win the game. to​ win a​ video game you have to​ plan and strategize, as​ almost all the games are based on a​ story line of​ mysteries and surprises. When a​ child playing a​ game repeatedly, learns the tricks and cheats to​ win the game by trial and error, he's honing his skills in​ analytical thinking, multitasking, team building and problem solving under pressure. These are the qualities that every employer is​ looking for in​ his prospective employees.

However, one can't rejoice that playing video games will give him /her good job, for, not all the games are so positively oriented. Except for a​ handful of​ games, all others promote violence and destruction. Besides this, none of​ the games are curriculum oriented - they teach nothing about science or​ math or​ whatever subject as​ in​ the school syllabus. So, the government and the industry should invest in​ projects to​ develop games that are subject oriented as​ well as​ soft skills enhancing.

Among the teaching fraternity, there is​ a​ half hearted support for having video games as​ a​ teaching aid. While two thirds of​ teachers interviewed for their opinion thought that the video games would lead to​ "anti-social behaviours", a​ large majority believed that they developed motor, cognitive and thinking skills and acquire specific knowledge. in​ schools, it​ is​ almost impossible to​ pay personal attention to​ each of​ the students and teaching according to​ his learning skills. But now, some educationists believe that games have the potential to​ personalize and allow pupils to​ learn at​ their own pace. Thinking of​ it, we find children sitting glued to​ computer or​ video games for hours together, while teachers find it​ difficult to​ keep the attention of​ the students for a​ full 40 minutes. So, it​ is​ clear that visual attraction and interacting process can be used for better gain. Perhaps, if​ there is​ a​ video game that is​ based on a​ lesson, say history, on the life of​ Napoleon, children would get to​ know the French History better.

As of​ now there are only a​ handful of​ commercial games that can be used for education purposes. The governments of​ the world and the gaming industry should fund projects that help develop games based on the school curriculum. Using software for teaching is​ different from using games. Video game is​ a​ technology that can't be wished away. it​ has come to​ stay and is​ eating up almost all the time the kids have to​ spare.

Doug Lowenstein, President of​ the Entertainment Software Association, says, "We would be crazy not to​ seek ways to​ exploit interactive games to​ teach our children." Don Blake, technology analyst for the National Education Association, says that the teachers need to​ see games as​ a​ way to​ help - not as​ a​ threat!

The Experts have agreed to​ agree. So, this powerful medium should be properly harnessed and used prospectively, helping in​ bringing up a​ generation that excels in​ analytical thinking, multitasking, team building and problem solving.

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